Showing posts with label Python. Show all posts
Showing posts with label Python. Show all posts

Monday, 13 April 2015

People are objects

Well I am back and I have been working hard on my dissertation. I have gotten the people detected to be stored as objects after a bit of an issue. Never having done much Python before this dissertation and no object orientated Python at that, I can up on a few issues. My first was treating it like Java and putting global variables at the top of the class file. This I later found out that these were shared by all the objects, so when modifying one object global variable I modified them all. This was resolved by initializing them in the __init__ which is the first method that is run when the object is created. This involved me putting self.var_name = value. The self lets it know that that variable belongs to only that instance of the object. This link really helped me, especially 9.3.5.

The second issue was checking all the objects to see if they were a new person or the same person object and just needed location updating. This was partially resolved by checking the location of the new detections and comparing them to the location of the people objects. This will later incorporate the Kalman filter, and will target in a set direction making it a more accurate verifier.

As can be seen here the Kalman filter is not starting at the centre of the people which needs to be worked on. This will make initial tracking more accurate rather than having to wait for it to align.

The blue Xs are the start location of the Kalman filter



My next lot of tasks to do is to add in the mean shift and cam shift to improve the tracking. This will help determine if there is still a person at a location as well as helping determine if new detections are accurate. As well as this I need to track the location of people exiting the scene. If they are disappearing along the edge of the scene then it can be assumed that they wandered off screen. If they disappear on screen or are not detected then you can increase the likely hood of something such as a door existing at that location. The same can be assumed if reappearing at the same location.

Another possibility that could be happening is that there is an obstacle obscuring the view of the person for an extended period of time.

Friday, 27 March 2015

Kalman away

Well took long enough but I have a Kalman filter working. Thanks to help and code from my dissertation supervisor Hannah Dee. I have managed to tweak her code that uses Kalman2d which can be found here to fit in with my scenario. Example of what it is currently doing can be seen below.

Here shows the Kalman filter in action(the green line) however at this point it jumps between the two people in the box currently


I have added some basic checking for the HoG(Histogram of orientated gradients) and Kalman filter so that if a HoG is not detected the bounding box is drawn in the last place it was located. If it then re appears the Kalman filter then is updated with the new location. This is done by searching with a buffer with in the range of last HoG detection, this is assuming the person has not travelled far and there is no one else nearer.

The issues I am having with two people coming near to each other that the tracker swaps over is not an issue. The reason being as if two people come close to each other and one gets the tracker from the other then the other one will get their tracker. One way I can mitigate this is to start the search in the direction the person was travelling so that way the person is more likely to get their tracker back.

I am currently only tracking one person but now I have a goal I feel I can really push this through. My goal is to build a person object that will keep track of locations to help mitigate occlusions and count them. This will be using HoG detector as the initialiser, mean shift, Kalman filter and cam shift to help determine location helping keep a more accurate track of people. Background subtraction will be used as evidence to show that something is moving here chances are someone or something is here.

I am hoping to be able to determine in scene exits by determining if a number of person detectors go dead at the same location. If they are predicted to go off scene then that is a normal exit but can monitor exits to focus detectors more.



Any way this will be my last blog post for a while as I am off to sunny Lloret de Mar for my first vacation abroad with dance sport. Should be a good time sportsvest who are organising it have made it look like it is going to be an epic time. So speak in a week and a bit.

Lloret de Mar




Thursday, 26 March 2015

Kalman filter pain


So over the past weeks I have been having some issues trying to get the Kalman filter to work to predict location of the people in the scene. This is going to be used to determine if they are in scene but occluded so still need to count them.

Several problems I was having involved everywhere I looked the tutorials told me to use something which wasn't in the OpenCV version I had or wasn't recognised. As such I was upgraded OpenCV to 2.4.11 rather than my current
version, 2.4.10.

Upgrading OpenCV was more of an issue than expected and had a few issues with the building. My first issue was I ran out of space on my laptop.

Turns out issue I was having was with using cv2 not cv which I just thought the way the examples were named. So after importing cv2.cv as cv I managed to get the Kalman filter working. Now I can start using it to determine where people are heading. First I need to get it so it stays on one person as HoG(Histogram of orientated gradients) sometimes picks a different person to find first.

 As well as trying to get the Kalman filter working I also did some tests to determine best moving average background subtraction to use. As well as this I calculated the time for completion on a set of 795 images, my PETs 2009 s2l1 data set. Results can be seen in the graphs below.



Compared moving average bg subtraction with photo shopped image using technique from here





I am still working on trying to get a outline of a person for my ROI(Region of interest) rather than a tight box to reduce the errors that are thrown. I am currently very close to getting this working but needs a few more tweaks and should be good.

A bit of house cleaning was in order as I had a few Python files in my directory that needed removing. It still needs a bit of a clean but it is much easier to navigate now.


 When everything is implemented properly then I can start work on different combinations of detection and see which combinations are the most accurate and the fastest. I can try this on other data sets as well to see how well they preform under different circumstances.

With the features implemented I can also catch up on my tests for them. As well as cleaning up my code with more comments and better layout.

Hopefully the next lot of stuff to do after Kalman filter will be a little less frustrating.

Thursday, 19 March 2015

Points, assumptions and more graphs!

Ok so it has been a busy week so here comes a list of what I have been up to with my dissertation. Don't worry there are pictures.

First thing I got working was MoG(Mixture of Gaussian) background subtraction using this page on OpenCV. This is to allow me to detect movement within the image that can help determine the likeliness of a person existing at that point. I have also implemented moving average background subtraction from this helpful site. I will be creating a test to try different values for moving average background subtraction to see which one is the best to use.

I have also implemented Cam shift which is starts off by doing a mean shift but then updates the size of the window and calculates the best rotation of a fitting ellipse to it. Then re applies the mean shift with the new scaled search window and previous window position. This is then repeated until the desired accuracy is met. (Paraphrased from here).


I am dealing with the problem of people being obscured by using a Kalman filter to determine the direction and velocity of people. From this I can determine if they are going to end up off screen or if they are still with in the scene but obscured. The issue may arise if there is an exit on screen that the person can disappear through. This issue can be dealt with by assuming that if the person isn't detected with in a number of frames then they are likely no longer in the scene. I won't be modelling the scene as that is a whole other project.


I have also made some more wonderful graphs to show the number of correct detections that each setting for the HoG detector provides. These can be seen below

Patterns include: Multiples of 4 having 0 detections and multiples of 6 having highest number of detections.

Steady drop of accuracy after scale setting of 1.01

This peaks at 3 but may go back up for higher numbers



My code is getting a little messier than I would like it to be. For this reason I will be going over my code and modularising it and doing some more testing for the new code I have done.


I am working on a points based system that will give points to the more accurate detections that are all consistent. This will use mean shift, cam shift and hog detectors to build up a more accurate person detector. I will create an array of ROIs(regions of interest) for each person depending on the score they get to build up what to look for.


I have encountered some problems along the way. Some of these include contours from background subtraction overlapping with other HoG boundaries meaning false positive when looking for movement in a HoG detection. Another issue is a 'non convex optimisation problem' with trying to search through the most accurate window stride for HoG detector. This is trying to avoid searching through all the possible combinations by going in the direction of the best detector settings in chunks.


An interesting point that was raised in a dissertation meeting was, should you count people that are occluded. If a person was counting number of people in a scene and a person was occluded that person would not be counted. There may be times when you want to know if a person is still in a scene even when obscured. An example would be when a place is limited to a certain number of people but they will be blocked by certain elements. In this case keeping track of number of people is important.

In the case of my dissertation I will be keeping track of all people that are judged to still be with in the scene.







Tuesday, 10 March 2015

The ups and down of graphs!!!!

After having some issues I managed to get my graphs for the different settings for the HoG detector and this is what they look like.

This is the number of correct detections for a few HoG settings

This is the number of offsets from the Ground truth for a few HoG Settings   


This is only based upon a few frame so that it did not take forever to complete. The graphs as well only contain a select few HoG settings, otherwise it would be to busy and un readable.

I am currently working on trying to try different values between bigger numbers. This will allow me to try more combinations without trying all the combinations between.

Monday, 9 March 2015

The mean shift, the background subtraction and lots of time

Over the past week and a bit I have had to re create my HoG(Histogram of orientated gradients) as I discovered I had the wrong values in it. This is currently running and will hopefully finish soon as it has been running for two days now. As well as this I have implemented mean shift to track people over a number of frames and looked at background subtraction to increase accuracy of detectors.


The various combinations of HoG detector settings come to a rough total of 20000 different combinations. These include settings such as scale between 1 and 1.1, window stride between 0 and 9 and scaling between 0 and 32. This will then be used to determine the best and most accurate settings to use for the HoG detector increasing the overall performance. An issue I had was that they were not in the correct order so I had to write a quick script to go through the lines and sort them out. Below you can see the output from the 20000 lines of combinations and results of the HoG detector on 8 test images.

As it shows best values and how many were correct and what the total offset is for that setting
This value takes a while to process an image so it may be worth searching different combinations in between. As currently, for padding which takes two numbers, I use the same one twice. So padding(6,6) rather than padding(4,8), the same can be said for window stride. This could be faster or result in a more accurate detector. This will be ran at a later date.

As well as using HoG I am also using mean shift to track the movement of people. This will be helpful in counting people when they are occluded and then picking them back up when they come into focus. An example of current progress can be seen below.

Mean shift over 10 frames trying to track top and bottom
As you can see the boxes are not that accurate or tight round the people so the tracking is not as good as I would like it to be. To try and fix this and deal with false positives like the window at the top of the image I have been looking at background subtraction. This will allow me to ignore the parts that are not moving such as the window and focus on the more likely areas to contain people. It may just still be a cat.


To also keep track of people and make sure the mean shift does not go to far away from the people I will be re checking the area to find people are still there using the HoG detector. This will be less cpu intensive as we can assume that the people, if still are in frame, will be near by so no need to check the entire image.


More graph to follow when I get them working properly :)

Thursday, 26 February 2015

Performance issues and graphs

Well things progressing if not a little slower than expected. Currently working on making some graphs and doing a mean shift for the HoG(Histogram of orientated gradients).

I have been creating some files to generate statistics for the different scenarios. The xml files generated have the frame number and HoG and moving average for that frame. This is so I have a file to go through to generate a graph from or use in the future for any data analysis. I also have a python file to generate the ground truth for images. This is done by popping up images and then the user enters the number of people in the frame and it creates an xml entry in the file given. At the moment it keeps the key codes in so they need to be changed to be the actual number of people in the frame.

With the xml statistics files that I have generated for variations on the same scene I am creating a graph against the ground truth to see which one performs better. I started doing this in PyGal but am now looking at MatPlotLib to see if any better. The graph in PyGal is a little claustrophobic see below for current graph from PyGal against graph from MatPlotLib.

PyGal graph



MatPlotLib graph

Looking at the graphs the MatPlotLib graph looks a little neater so will decide to go with that one. Also more graphs to follow.

The moving average of the HoG detector is good when the HoG detector is more stable with a high frame sample set. This is because the average does not deviate too much but when it has a large error it stays incorrect a lot longer. With the 2 frame sample set it adjusts more rapidly.

The next task to look at doing is trying variations of the HoG detector values on a set of images to determine the best settings to use. With the best HoG detector values set I can then re run the graph generators and see what the improvement is. Then I will implement a mean shift on the HoG detector to track people through the scene. This will give me some visuals on the movement of people with in the scene.

If I manage to get that far before my next meeting I will look at tweaking the HoG detector to get a closer box around the people detected to increase the accuracy of the mean shift.



Monday, 23 February 2015

Video and XML fun

This is only going to be a short over view of what I was up to over the weekend as there was a bit of time limitation with what I was up to. As I will now explain.

So over the weekend I was working on getting video up of PETS 2009 with HoG(Histogram of oriented gradients), moving average of HoG and ground truth. My first issue came when I noticed that the ground truth I was using was not accurate and missing out counting people that were in the scene. As I had trouble finding other ground truths for S2L1 scene and other scenes I created my own xml ground truth generator. This goes through the images one by one and the user can then enter the number of people in the scene. This then creates an xml document with the ground truth the user enters for the scene. This makes creating ground truth for future scenes that I can not find ground truths for a lot easier. I can then check through this and compare to the results of HoG and the moving average.

Once this was implemented then I had to generate a video displaying this information. This originally took a long time of close to an hour for 794 images which was was too long. I then reduced the number of frames to take down to 120 this meant it was a lot quicker. Then I had to turn the images into a video, originally I tried turning them straight into a .mp4 but took to long and crashed laptop several times. To overcome this I converted them to a .gif and then turned the .gif into a .mp4. This was still time consuming but more stable. I did this using the following commands.


convert -delay 30 -loop 0 *.jpg result.gif - using this source

ffmpeg -f gif -i infile.gif outfile.mp4 - using this source

Once I got them done I joined them together using the following command.

MP4Box -cat s2f.mp4 -cat s2ff.mp4 -cat s6f.mp4 -cat s6ff.mp4 -new all.mp4
 - That I found here


Now the video was done I uploaded to YouTube with a brief description. The video can be found here.

I am now looking at implementing blob tracking on the videos then move onto dealing with occlusions which will help me more accurately count people in a crowd. First I need to create some tests for the stuff I have.

Wednesday, 11 February 2015

That'ssss some very nice Python code there...

Well it has been a busy week of work on my dissertation and so with out messing around lets dive straight into what I have been up to.

Firstly I have handed in my project specification in on Friday and got feedback on The following Tuesday. The feedback was very helpful and helped clear up some thing such as focusing me more on target rather than trying to solve everything. As a result of this feedback my goals are even more clear now and they are to work on counting people in a crowd and determining if the crowd is calm or not. Other areas for improvement include my bibliography which did not have all the relevant information on some of the references.

As well as this I have been carrying on my reading and spent a long time trying to get OpenCV installed for Python on Ubuntu 14.04. I got shown a nice way of installing OpenCV via pip which is a nice way of installing stuff for Python. It installed but when I tried to run any test code with windows it was throwing dependency issues. So I looked around and found this nice tutorial which helped resolve some of my issues but still had an issue with gtk. This answer managed to fix the issue and I was up and running. I have also been learning a lot about Python such as how to be modular and returning tuples, example code below.


def tuple_return_function():
        return ("10", "20")

def function_name();
        tuple1, tuple2 = tuple_return_function()

        print("Tuple1 is " + tuple1 + " Tuple2 is " + tuple2)
       # Outputs: 'Tuple1 is 10 Tuple2 is 20'


Once I was up and running I got to work trying different OpenCV implemented methods using this site. As such I got some nice SIFT and SURF and a interactive foreground extraction using GrabCut algorithm. For SIFT and SURF I also made it loop so it only found a specific number of points so wouldn't detect everything. These helped me understand the basic functionality such as loading in images, copying them and converting them to grey and other basic stuff. You can see some examples below.
SURF - Before and after


GrabCut - Before and after

SIFT - Before and after


I have also started working on some code that will be used in the final system. Currently I have a Python file that is used for reading in image files from a directory as well as a basic implementation of Viola-Jones. Once I am happy with my implementation I will then begin writing tests for both the reading in image files and the Viola-Jones. I will be starting on implementing histograms of oriented gradients for human detection next after the tests are implemented.


I am having some issues with the Viola-Jones implementation for detecting faces in a crowd and it isn't that the faces are obstructed. It seems to be that the faces are too far away to be picked up. I am having a look at this and seeing if I can tweak some settings.

Tuesday, 27 January 2015

The begginning of the end!

Well I am coming closer and closer to the end of university and as such that means it is dissertation time. I am going to keep a diary of what I have been up to with regards to my dissertation and keep up to date weekly. You can follow along and see what I go through and offer help or even learn some stuff.

First things first what am I doing?

Well it is called scene interpretation, which basically means I will take a video of something such as a street view that is publicly accessible and analyse the environment or people. With the people aspect there is some ethical concerns but thankfully there is already large data set that are available to use here. My first step though with regards to my dissertation project is to decide what aspect I am to focus on, whether people/crowd analysis or environment analysis. This will then be the core focus of my work and will stop me branching out to far and creating to much work for myself.


As well as deciding what to focus on I also am having a look at openCV in Python. I have found this link to a good tutorial, but I dare say I will be using multiple resources for learning as I go. I have used Python before but never for a project so this could be quite interesting. There will also be some background reading done on information about scene analysis to be able to use some examples or learn from.


My first goal is to get a system up and running that can do basic processing of videos and get some kind of recognition going on it. I have a meeting later this week so I can discuss in more detail where to go from there.